Unexpected Gatorade experience
My object that I chose to design is an unexpected Gatorade experience.
The senses that are incorporated into the design are, sight, smell, and touch
interaction. The unexpected Gatorade experience is that when the user goes to
say tip some of the Gatorade into a cup and none comes out, Instead an entirely different
object comes out such as blue M&Ms. The feeling that the user would touch
on would be disappointment for a second then the disappointment turning into
something like excitement.
The way the interactive object is caused to work is the
bottle has been sliced in half with a holding chamber for the M&Ms. The
holding chamber has been attached to the bottom of the piece where the lid
screws onto. This was the best way as it would show the Gatorade traveling up
to the lid but not being able to escape the bottle. The chamber where the
M&Ms are being held is quite long so that when the user looks at it briefly
the M&Ms are not visible.
How to use the object is simply by unscrewing the lid of the
bottle and either going to try and pour the drink into your mouth or into a
cup. A cup would end up working better as several users wouldn’t want to try to
drink from the same bottle.