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Showing posts with label DSDN 104. Show all posts
Showing posts with label DSDN 104. Show all posts

Thursday, October 18, 2012

DSDN 104 - Final Photo

Final Photo


This final photo was chosen as it shows off the complexity of my model and how it relates to its precedents with the middle part the look of a white blood cell virus and the outer shell in the shape of a red blood cell and the deleted mesh.

DSDN 104 - Final Render

Final Render


I ended up choosing this as my final render as the composition and lighting work well to display what model is the hero. I have chosen the textures on my hero model as it relates really well back to the red blood cells and white blood cell viruses look. The bump map has worked well to display this with having it different with the inner of them model to the outer shell of the hero model. The lighting is soft so it doesn't take the dominance away from the models but shows the complexity of what the models involve and relate to the precedents chosen. 

DSDN 104 - Model Photos

Model photos







After photographing my model at different angles and in different lights i came out with a wide outcome of photos to choose from. I wanting to find one that best showed the detail and how it represents to my presidents. The last two photos are what were the best outcomes. 

DSDN 104 - Textures

Textures





I experimented with lots of different textures that i uvw rapped onto the models. The hero model i found ended up looking better with two different textures on it with the bump map turned up alot and then the two models in the background having the same texture but applied differently so it doesn't look completely the same.

DSDN 104 - positioning

Model positioning





Tested out different positioning for the final models chosen. I didn't want the hero model to be looking the same as the other to so i found that the bottom render worked best with the hero at the front taking dominance and other two kinda of randomly placed behind.

DSDN 104 - Shadow experiments

Shadow experiments







Experimented alot with using lighting on my models playing with spotlights and area omini and skylights. I found that the best result came from using the omini light having them placed inside each of my three models. With them placed like this it projected a shadow showing the holes in my hero model and how complex it is and giving each model a good over all contrast with the grey background.

DSDN 104 - final 3 choice

final 3 choice




 After looking through the 20 different iterations that i had done i decided to choose these three as they are a whole lot different from each other but also strongly relate to my model artists. The top model relates with a cluster of white bloog cell viruses. The second is taking the shape of the DNA helix and bending and shifting it to join together creating a interesting shape that can also relate to how the red blood cells look. The final one is a hybrid of how the white blood cell model looks and also the  red blood cell with the holes and the overall shape.

Wednesday, October 17, 2012

DSDN 104 - Choosing printing

Printing choice



Came to the conclusion of choosing between these two models that are very similar. i decided to choose the bottom one as i found it could relate more to my president images on how the shape is looking like a red blood cell with also having the deleted mesh making the holes in the shape of it also. In the middle is more visible showing the white blood cell virus. 


DSDN 104 - Concepts/development

20 Concepts/Developments



Picked the best concepts that i developed a wide range that were quite different from one another. The closest was taking the idea from the DNA helix twisting and bending it to form a pattern that joins together perfectly. Some of the other designs are a combination of the concepts that i had done with the idea of the white blood cell and holes of the red blood cell in the objects. 

I couldn't figure out why the mesh went invisible when i rendered but i think it is as 2-sided was not turned on.



DSDN 104 - 3DS Max concept/ development

3DS Max concept/ development



I found it alot better to express my ideas through using 3DS Max then trying to draw them. i could never get it right on paper so i explored more on the computer. i came up with different shapes to start off with using mirror, extrude, twist, bend, ect. I tried a technique of latticing some objects but the poly count went ridiculous.




DSDN 104 - Further experiments

Further experiments


After looking at the tutorial i continued to experiment with the idea twisting and bending the solid shape first and then applying the modifiers to delete the mesh out of it. This was one of my results i came out with. 

It's alot harder to delete the mesh first and then try to bend or twist it. The mesh becomes to distorted.

DSDN 104 - 3DS Max

3DS Max

I found a interesting tutorial on how to go about deleting the mesh inside my model.


This was my result with using the tutorial and a simple scale tool. The deleted mesh in the was a lot and if i was going to use it in designs i would want it to be thicker so it could be 3d printed.

DSDN 104 - concept design

Concept design



Drew out some concepts that followed my design precedents alot with the white blood cell virus look a like on the first page then having more then one of them making a bit of a cluster. I really liked the idea of using the red blood cell shape as a negative so that the object would have holes all through it but also a unique shape. The second page the objects have run off the red blood cell shape. 

Monday, September 24, 2012

DSDN 104 - Research

Design precedents research




I found inspiration in dna structer, red blood cells, and viruses. I liked how that the Dna is sp structed and can be turned into something so complex. The white blood cell virus and red blood cells are completly different from the dna structer on how they look. They are alot more abstract  





 I found these 3d printed obejcts were really inspirational on simple some may look but would be so complex to make without a 3d printer or even impossible. I found that the top two images could relate back to the look of the blood cells how they look as a whole structure but with the models they are on a abstract level also with them looking so intricate.





Thursday, September 20, 2012

DSDN 104 - Final hero re-render

Final hero model re-render


After many experiments with different elements I found that this would be the strongest up against the photo of my model that had been taken as the contrasts are similar and the overlapping and overlay of the transparency are able to be seen.

DSDN 104 - Final model photo

Final model photo


I choose this photo as my final as the contrast with the background works well with the acrylic showing the layering of my model and the overlays of parts of the slots. The slotting and overlay of transparency works well as in my 'hero mode' it is very broken up with curved parts over lapping and transparent.

DSDN 104 - Hero re-renders

Hero model re-renders







I re-rendered a wide range of my hero model experimenting with a range of textures such as glass, plastic, and mirror. I played a lot with the translucency and transparency. Lighting was also a huge part that I experimented with to best try and fit my photo of my model. 


DSDN 104 - Model photos

Model photos








I took a wide range of photos of my model trying to hit different angles and the contrast. I really tried to get photos of overlaying of the transparency as in my hero model there are a lot of parts that overlay each other giving off different highlights and mid tones.